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Stylized Fantasy Dungeon Modular Environment UE5

This project started out as an art test where the goal was to create a stylized game-ready environment based on basic reference images. My personal goal was to create a unique art style with dynamically changing elements based on the gameplay/camera perspective. To make this scene as optimized as possible, I created modular assets that can be rearranged any way needed, as well as very few texture maps, mostly only using normal maps. Most of the detail comes from the high-poly geo from zbrush that was baked into a normal map, which then goes through a complex node spaghetti to create dynamic basecolor! Overall this project took me approximately 3 weeks of work.

Flythrough Video

The repeating texture I created

The repeating texture I created

Modular Assets

Modular Assets

Wireframe

Wireframe

Basecolor

Basecolor